#include "BaseBehavior.h"

void Script::BaseBehavior::OnCreate()
{
    LOGI("base create");
}

void Script::BaseBehavior::OnStart()
{
    LOGI("base start");
}

void Script::BaseBehavior::OnUpdate(const float &deltaTime)
{
    LOGI("Base Update");
};

void Script::BaseBehavior::OnDestroy()
{
    LOGI("Base destroy");
}
void Script::BaseBehavior::OnFrameBuffersize(int width, int height)
{
    LOGI("window resize %d %d", width, height);
}
Script::BaseBehavior::~BaseBehavior()
{
    LOGI("base is deconstruct");
}
